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{"id":23509,"date":"2024-06-07T09:47:30","date_gmt":"2024-06-07T09:47:30","guid":{"rendered":"https:\/\/sarkarivaccancy.com\/blog\/?p=23509"},"modified":"2024-06-07T09:47:30","modified_gmt":"2024-06-07T09:47:30","slug":"senior-graphics-engineer-spry-fox","status":"publish","type":"post","link":"https:\/\/sarkarivaccancy.com\/blog\/senior-graphics-engineer-spry-fox\/","title":{"rendered":"Senior Graphics Engineer \u2013 Spry Fox"},"content":{"rendered":"

Senior Graphics Engineer \u2013 Spry Fox<\/h4>\n

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ABOUT OUR TEAM:\u00a0<\/b><\/div>\n
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Our motto is, \u201cmake the world a better place\u201d; and we try to do this through the games we make. Invention is part of our DNA at Spry Fox. Whether it\u2019s by designing MMOs that encourage the development of friendships and discourage toxicity, or by designing unique puzzle games that promote English language learning; we\u2019re always asking ourselves \u201chow does this game improve your life?\u201d<\/div>\n
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Spry Fox strives to be a studio that is a pleasure to work for, an important but not dominating part of your life, and recognizes crunch is a negative, counter-productive industry practice \u2014 something to be learned from and avoided in the future. We want you to have friends, family, hobbies, and a life outside of work. We want you to love your colleagues and know that they support you 100%. We want you to be proud of what you do and how you do it.<\/div>\n
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For 10+ years, we\u2019ve been fully remote with Foxes scattered all over the world. To make that work well, we all try to be online and communicative from 10am to 2pm PST to ensure that we have enough overlapping work hours with our team; otherwise, our schedules are flexible and fully under our individual control!<\/div>\n
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Now that we\u2019re a part of Netflix, we can do what we love with more support and without having to worry about how to monetize! We\u2019ve always been focused on making thoughtful, original games\u2026 now more than ever.<\/div>\n
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ABOUT THE JOB<\/b><\/div>\n
As a Senior Graphics Engineer, you will lead our effort to deliver a smooth experience of our stylized, cozy world on mobile and desktop platforms.<\/div>\n
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You\u2019ll be hands-on profiling and optimizing materials and scene organization, structuring our project for GPU, CPU, and memory scalability across our target platforms, and exploring rendering techniques to amplify our game\u2019s tone (coziness, whimsy, moments of awe).<\/div>\n
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You\u2019ll be our go-to person for rendering optimization and bringing out the best in our art team\u2019s work. Together with the rest of the engineering team, you\u2019ll establish technical constraints, asset standards, and asset pipeline additions needed to deliver a consistent player experience across platforms. You\u2019ll work closely with the art team to explore and balance tradeoffs between performance characteristics and our visual target.<\/div>\n
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We\u2019re a small team making a big game so you\u2019ll have ample opportunity to contribute to any other aspect of the project that sparks your interest.<\/div>\n
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Requirements<\/h2>\n